<actions>
<action>
<name>RAPID THOUGHT/MOTION</name>
<cost>Cost = Action Number + 3</cost>
<description>
This simply is the ability to use your speed to enhance any other Action 
you may wish to perform. Make use of speed to analyze a clue in far more 
detai than normal in one panel. To easily catch and compensate for negative 
situational modifiers while driving. To count cards at the blackjack table. 
To throw that stone harder, or get a better bead on a target (including lead 
time.)
It can also be used on it's own in many situations, similar to how 
Concentration can be used alone to examine a room.
This power can be combined with most other Actions provided you can 
describe how the speed helps. Obviously, it comes with a free SPD bonus.
</description>
<comments>
Essentially Concentration for speedsters, this Action finally lets them 
tap into their power and apply it in almost every situation, without 
having to suffer the cost of +5 levels for each of your Actions upon 
purchase time.
</comments>

<actionbox>
<al>Combine with most Actions provided you can describe how speed helps</al>
<al>SPD Bonus</al>
</actionbox>
<example>
<b>Zip</b> is facing an oncoming car, driven by two gang members. Zip 
realizes he has 4 panels until the car hits him. This panel, he puts 
several stones into his SPD to run into a nearby hardware store, and 
several stones into Rapid Thought/Motion to find and grab a few tools. 
His next panel, he zooms back out and faces the villains, not exerting 
any extra energy. The next panel, he catches his breath, and then in the 
final panel, he exerts all of his 9 stones into Rapid Thought/Motion, to 
disassemble the car's main parts while it's in motion. By the time the 
kidnapper's panel starts, the car is mostly disassembled, and they fly 
foward amid car parts at a rapid clip, hitting the road rather messily.
</example>
</action>

<action>
<name>Clairvoyance</name>
<cost>Cost Level = Action Number + Options</cost>
<description>
This Action allows you to send your senses to other places and times, and 
perceive that with normally cannot be perceived.
Clairvoyance: Perceive the unperceivable. You can spend stones to observe 
the invisible, spirits, the dead, astral bodies, magical and psionic energies, etc. Once you have perceived something, it costs 1 stone/Panel to continue perceiving it (unless something occurs to hide it again).
For all options that allow you to observe another time, refer to the Duration 
row of the D&amp;R to determine the length of time from the present that can 
be perceived.
</description>
<comments>
Don't like being surprised? This Action permits you to 
learn all about events far away from you? or even those that haven't happened 
yet. Though this may seem powerful, remember that you still have 
to actively look to discover these things.
</comments>
<options>
<ol>
Remote Viewing: You can observe places beyond your normal ability to sense 
(even your current location if rendered blind, deaf, etc.). Refer to 
the Ranges row of the D&amp;R to determine the distance from current 
location that can be perceived. (+2 to Cost Level)
</ol>

<ol>
Psychometry: Can read the "psychic imprint" that people leave on objects 
they have handled, allowing you to perceive past events around the object 
and handler. (+1 to Cost Level)
</ol>

<ol>
Precognition: Perceive the future events of your current location. 
Will show the most likely future, but the future can be changed, so 
it is not totally accurate. (+2 to Cost Level)
</ol>

<ol>
Postcognition: Perceive the past events of your current 
location. (+1 to Cost Level)
</ol>

<ol>
Aura Sight: You can perceive the auras of living things, giving you c
lues as to their emotional state, as well as their nature 
(i.e. a supernatural creature, a mutant, etc.). (+1 to Cost Level)
</ol>

<ol>
Intelligence Bonus. (+2 to Cost Level)
</ol>

<ol>
May purchase Prescience at -1 to Cost Level (if using my new version 
of Prescience found in this forum...otherwise 
"May purchase Prescience for -1 white stone.").
</ol>

</options>

<actionbox>
<al>Perceive the unperceivable</al>
<al>1 stone/Panel to continue perceiving</al>
<al>(Insert options)</al>
</actionbox>
</action>
</actions>