Close Combat: 1*/3 (Strength Bonus or Weapon Modifier) Hand-To-Hand* Powered Armor
PA Beam Weapon: 6 AP, 2x Damage Range 3
PA Wall-Crawling: 2
Inventing: 3 (Intelligence Bonus)
Thieving: 3 Criminal Underground Prison Culture Scientific Circles
Ranged Combat: 2 (Weapon Modifier) Powered Armor firearms
PA Flight: 2
Technology: 5 (Intelligence Bonus) Mechanics
Thieving: 2 (Agility Bonus) Setup/Find Ambush Manipulation