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Abilities
Intelligence: | 2 |
Strength: | 8 |
Agility: | 3 |
Speed: | 3 |
Durability: | 6 |
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Health: | 6 |
Energy: | 18 |
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Realname: | |
Species: | Skrull |
Occupation: | villain |
Appearance: | 6', 625lbs, green eyes, no hair
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Actions
Close Combat: 3
(Strength or Weapon Modifier)
Skrull Technology: 3
- Astro-Navigation
- Piloting
Shape-Shift: 8
- 3 stones to activate
- 1 stone to maintain
- AN = resistance to detect
- this power is automatically in constant use
and does not cost an action
Stretching: 8(*)
Flying: 5(*)
- only when "flame on"
- +1 stone to carry others without burning them
- Create Fire, manipulate flame
- Force Blast (2x damage)
- Accumulate Energy
Force Field: 6(*)
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Skrull Military: 4
- Military Science
- Espionage
- Survival
Ranged Combat: 4
(Weapon Modifier)
- Skrull Weapons
- Kree Weapons
Hypnotism: 7
Mastery of Fire: 7(*)
- Immune to the effects of fire, heat
- can turn into fire
- Create Fire, manipulate flame
- Force Blast (2x damage)
- Accumulate Energy
Invisibility: 6(*)
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Modifiers
- +6 Toughness, he can mimic the Thing's rocky hide
- Contacts: The Super-Skrull was originally the chosen champion
of the Skrull Emperor Dorrek and the leader of all the Skrull special
operatives
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Equipment
- Cosmic ray projector (see challenges)
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Challenges
- Power Source: The Super-Skrull derives his enhanced powers from cosmic
ray projectors that gather the energy and directly relay it to him. If he is
removed from contact with the power beam, he is dependent on available
cosmic energy; subsequently all actions marked with (*) are lowered by
3
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- He can only have 2 powers marked with (*) activated at the same
time
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Background
The Super-Skrull was created for the express purpose of avenging the Skrulls
when the FF defeated their first scouts. The toughest, most dangerous Skrull
warrior was given powers equal to the FF.
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